three
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Deterministic Three.js scene rendering synchronized to HyperFrames timeline events.
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Summary
Deterministic Three.js scene rendering synchronized to HyperFrames timeline events.
- Renders scenes from explicit HyperFrames time via hf-seek events, not wall-clock time or requestAnimationFrame
- Supports AnimationMixer timeline seeking for GLTF clips and authored animations
- Requires synchronous scene, camera, renderer, and asset creation upfront; load models and textures before seeking begins
- Use for product spins, camera motion, shader-driven visuals, particles with seeded data, and deterministic 3D compositions
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