Log in

baseline-ui

All-time installs
19.4K

Quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass.

Other options

Summary

Enforces design and interaction constraints to prevent common UI anti-patterns in Tailwind CSS projects.

  • Validates animation durations (max 200ms for interactions), restricts animations to compositor properties only, and enforces prefers-reduced-motion respect
  • Requires accessible component primitives (Base UI, React Aria, Radix) for interactive elements and enforces keyboard behavior standards
  • Checks typography rules including text-balance for headings, tabular-nums for data, and prevents arbitrary letter-spacing modifications
  • Prevents layout anti-patterns like h-screen (use h-dvh instead), arbitrary z-index values, and animating layout properties
  • Reviews files against all constraints and outputs exact violations with code-level fixes

Raw SKILL.md

3,419 bytes
---
name: baseline-ui
description: Quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass.
---

# Baseline UI

Enforces an opinionated UI baseline to prevent AI-generated interface slop.

## How to use

- `/baseline-ui`
  Apply these constraints to any UI work in this conversation.

- `/baseline-ui <file>`
  Review the file against all constraints below and output:
  - violations (quote the exact line/snippet)
  - why it matters (1 short sentence)
  - a concrete fix (code-level suggestion)

## Stack

- MUST use Tailwind CSS defaults unless custom values already exist or are explicitly requested
- MUST use `motion/react` (formerly `framer-motion`) when JavaScript animation is required
- SHOULD use `tw-animate-css` for entrance and micro-animations in Tailwind CSS
- MUST use `cn` utility (`clsx` + `tailwind-merge`) for class logic

## Components

- MUST use accessible component primitives for anything with keyboard or focus behavior (`Base UI`, `React Aria`, `Radix`)
- MUST use the project’s existing component primitives first
- NEVER mix primitive systems within the same interaction surface
- SHOULD prefer [`Base UI`](https://base-ui.com/react/components) for new primitives if compatible with the stack
- MUST add an `aria-label` to icon-only buttons
- NEVER rebuild keyboard or focus behavior by hand unless explicitly requested

## Interaction

- MUST use an `AlertDialog` for destructive or irreversible actions
- SHOULD use structural skeletons for loading states
- NEVER use `h-screen`, use `h-dvh`
- MUST respect `safe-area-inset` for fixed elements
- MUST show errors next to where the action happens
- NEVER block paste in `input` or `textarea` elements

## Animation

- NEVER add animation unless it is explicitly requested
- MUST animate only compositor props (`transform`, `opacity`)
- NEVER animate layout properties (`width`, `height`, `top`, `left`, `margin`, `padding`)
- SHOULD avoid animating paint properties (`background`, `color`) except for small, local UI (text, icons)
- SHOULD use `ease-out` on entrance
- NEVER exceed `200ms` for interaction feedback
- MUST pause looping animations when off-screen
- SHOULD respect `prefers-reduced-motion`
- NEVER introduce custom easing curves unless explicitly requested
- SHOULD avoid animating large images or full-screen surfaces

## Typography

- MUST use `text-balance` for headings and `text-pretty` for body/paragraphs
- MUST use `tabular-nums` for data
- SHOULD use `truncate` or `line-clamp` for dense UI
- NEVER modify `letter-spacing` (`tracking-*`) unless explicitly requested

## Layout

- MUST use a fixed `z-index` scale (no arbitrary `z-*`)
- SHOULD use `size-*` for square elements instead of `w-*` + `h-*`

## Performance

- NEVER animate large `blur()` or `backdrop-filter` surfaces
- NEVER apply `will-change` outside an active animation
- NEVER use `useEffect` for anything that can be expressed as render logic

## Design

- NEVER use gradients unless explicitly requested
- NEVER use purple or multicolor gradients
- NEVER use glow effects as primary affordances
- SHOULD use Tailwind CSS default shadow scale unless explicitly requested
- MUST give empty states one clear next action
- SHOULD limit accent color usage to one per view
- SHOULD use existing theme or Tailwind CSS color tokens before introducing new ones

Security audits

SnykPASS
SocketPASS
Gen Agent Trust HubPASS