threejs-qa-release
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Verify and release Three.js browser games. Combines playtest QA, automated bot playtests, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, visual test harness decisions, packaged canvas-pixel inspection with measured metrics, console checks, and release risk reports.
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Summary
Verify and release Three.js browser games. Combines playtest QA, automated bot playtests, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, visual test harness decisions, packaged canvas-pixel inspection with measured metrics, console checks, and release risk reports.
Raw SKILL.md
4,619 bytes--- name: threejs-qa-release description: "Verify and release Three.js browser games. Combines playtest QA, automated bot playtests, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, visual test harness decisions, packaged canvas-pixel inspection with measured metrics, console checks, and release risk reports." --- # Three.js QA Release ## Purpose Prove the game works as a player encounters it, then prepare a shippable browser build with known risks. ## QA Workflow Load `references/qa-release-checklists.md` as the first action before broad QA, mobile verification, bug reporting, production preview, static-hosting checks, or release preparation. Track it in a reference ledger with yes/no, path, and failure reason. Do not mark QA/release complete while this reference is skipped for QA or release work. Load `references/checklists/visual-verification.md` for screenshot/canvas verification, `references/checklists/playtest-qa.md` for player-loop QA, and `references/checklists/release.md` for production release checks. Load `references/prompt-templates.md` only when the user asks for reusable QA/release prompts or a task template. Load `references/visual-test-harness.md` and `references/checklists/visual-test-harness.md` when the game warrants screenshot baselines, visual regression testing, release-ready visual evidence, UI/generated-asset regression protection, or premium visual QA. If a harness is not warranted, report the skip reason. Load `references/playtest-bot.md` and `references/checklists/bot-playtest.md` for release-ready gameplay claims, difficulty/fairness verification, or when the playable loop has never been driven by scripted input. Report the bot playtest decision as added/extended/skipped with reason. 1. Install dependencies if needed. 2. Run build/typecheck. 3. Start dev or preview server. 4. Open browser target. 5. Capture console/page/network errors. 6. Verify nonblank canvas pixels. 7. Capture desktop and mobile screenshots. 8. Trigger main input, objective progression, fail/retry, and recent risky paths. 9. Check HUD text fit, safe areas, touch targets, responsive layout. 10. Decide whether to add or extend a visual test harness. For premium/release UI or generated-asset work, prefer a harness unless determinism is a real blocker. 10b. Decide whether to run the bot playtest (`tests/bot-playtest.template.ts` in scaffold games). For release-ready gameplay claims, run it and report the metrics JSON. 11. If audio changed, verify user-gesture unlock, SFX triggers, ambience loop start/stop, pause/restart cleanup, mute/volume behavior, and decode/load errors. 12. Record artifacts and issues. ## Packaged Canvas Inspector Use the bundled inspector when the target project does not already include one: ```bash node <this-skill-dir>/scripts/inspect-threejs-canvas.mjs --url http://127.0.0.1:5188 ``` For mobile emulation, add `--mobile`. Add `--state <name>` (and optionally `--seed <n>`) to drive the game's `__THREE_GAME_TEST_HOOKS__` before capture, so every named state (active-play, fail, stress) can be measured deterministically without live play — outputs are suffixed per state. Generated games from the packaged scaffold also include their own `scripts/inspect-threejs-canvas.mjs` and `npm run inspect:canvas`. The inspector JSON includes a `metrics` block (color entropy, edge density, luminance contrast, dominant-color share) and a `renderBudget` comparison against starting-point tier budgets. Cite these as the Measured Evidence in the visual scorecard (`threejs-aaa-graphics-builder/references/visual-scorecard.md`); over-budget rows need a documented tradeoff, and blank-canvas or error conditions still exit nonzero. ## Release Workflow 1. Inspect package scripts, Vite config, base path, public/assets. 2. Gate debug UI/logging/test helpers. 3. Run production build and preview/static server. 4. Verify built output desktop/mobile. 5. Review bundle and large assets. 6. Document deploy command, host assumptions, and residual risks. ## Final Response Lead with pass/fail. Include the reference ledger, QA matrix/checklist result, commands, URL, controls, screenshots/artifacts, issues found/fixed, deployment notes, and risks. When visual baselines are in scope, include the harness decision, states covered, update/compare commands, artifact paths, thresholds/masks, and flake risks. When the bot playtest ran, include its metrics JSON (frames, score progression, distance, softlock windows, seed) and the added/extended/skipped decision.
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