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argent-device-interact

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Interact with an iOS simulator, Android emulator, or Chromium (CDP) app using argent MCP tools. Use when tapping UI elements, performing gestures, scrolling/swiping, typing text, pressing hardware buttons, launching apps, opening URLs, taking screenshots, waiting for an element to appear or disappear, or checking visible app state after interactions. Not for TV targets.

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Summary

Interact with an iOS simulator, Android emulator, or Chromium (CDP) app using argent MCP tools. Use when tapping UI elements, performing gestures, scrolling/swiping, typing text, pressing hardware buttons, launching apps, opening URLs, taking screenshots, waiting for an element to appear or disappear, or checking visible app state after interactions. Not for TV targets.

Raw SKILL.md

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---
name: argent-device-interact
description: Interact with an iOS simulator, Android emulator, or Chromium (CDP) app using argent MCP tools. Use when tapping UI elements, performing gestures, scrolling/swiping, typing text, pressing hardware buttons, launching apps, opening URLs, taking screenshots, waiting for an element to appear or disappear, or checking visible app state after interactions. Not for TV targets.
---

## Unified tool surface

All interaction tools below accept a `udid` parameter and auto-dispatch iOS vs Android based on its shape (UUID → iOS simulator, `chromium-cdp-<port>` → Chromium (CDP) app, anything else → Android adb serial). You use the same tool names on every platform.

**Chromium (CDP) app** = an Electron app or a Chromium-family browser (Chrome/Brave/Edge) exposing a Chrome DevTools Protocol endpoint. The same describe/tap/keyboard/screenshot surface drives it, but scrolling, tabs, cookies and storage differ — **read `references/chromium.md` before driving a `chromium` target.**

## 1. Before You Start

If you delegate simulator tasks to sub-agents, make sure they have MCP permissions.

Use `list-devices` to get a target id. Results are tagged with `platform` (`ios`, `android`, or `chromium`); booted/ready devices come first. Pick the first entry that matches the platform you need — if none are ready, call `boot-device` with `udid` (iOS), `avdName` (Android), or `electronAppPath` (boots an Electron app as a `chromium` device). A Chromium browser already running with a CDP port shows up directly — no `boot-device` needed. See `argent-ios-simulator-setup` / `argent-android-emulator-setup` for full setup flow.

**Load tool schemas before first use.** Gesture tools (`gesture-tap`, `gesture-swipe`, `gesture-pinch`, `gesture-rotate`, `gesture-custom`) may be deferred — their parameter schemas are not loaded until fetched. Always use ToolSearch to load the schemas of all gesture tools you plan to use **before** calling any of them. If you skip this step, parameters may be coerced to strings instead of numbers, causing validation errors.

## 2. Best Practices

1. **Always refer to tapping_rule** from your argent.md rule before tapping.
2. Before performing interactions, consider whether they can be **dispatched sequentially** - more on that in `run-sequence`.
3. **Use `gesture-swipe` for lists/scrolling**, not `gesture-custom`, unless you need non-linear movement. On Chromium use `gesture-scroll` instead — `gesture-swipe` is touch-only. Consider whether you need multiple swipes, if yes - use `run-sequence`. Pass `momentum: false` when the swipe should decelerate before ending for a precise movement.
4. **Tap a text field before typing**, then use `keyboard` to enter text.
5. **Coordinates are normalized** — always 0.0–1.0, not pixels.
6. **For app navigation, use the element tree returned after each action** (`--- Elements after action (describe) ---`); call `describe` only when no fresh tree is available for the current screen. It works on any screen without app restart. Do not navigate from screenshot pixels on regular in-app screens unless the tree failed to expose a reliable target. Use `native-describe-screen` only when you need app-scoped UIKit properties.

## 3. Opening Apps

**Never navigate to an app by tapping home-screen icons.** Use `launch-app` or `open-url` — they are instant and reliable.

### launch-app — by bundle ID

```json
{ "udid": "<UDID>", "bundleId": "com.apple.MobileSMS" }
```

Common IDs: `com.apple.MobileSMS` (Messages), `com.apple.mobilesafari` (Safari), `com.apple.Preferences` (Settings), `com.apple.Maps`, `com.apple.Photos`, `com.apple.mobilemail`, `com.apple.mobilenotes`, `com.apple.MobileAddressBook` (Contacts)

### open-url — by URL scheme

```json
{ "udid": "<UDID>", "url": "messages://" }
```

Common schemes: `messages://`, `settings://`, `maps://?q=<query>`, `tel://<number>`, `mailto:<address>`, `https://...` (Safari)

## 4. Choosing the Right Tool

| Action            | Tool                | Notes                                                             |
| ----------------- | ------------------- | ----------------------------------------------------------------- |
| Multiple actions  | `run-sequence`      | Batch steps in one call (no intermediate screenshots)             |
| Open an app       | `launch-app`        | **Always — never tap home-screen icons**                          |
| Restart an app    | `restart-app`       | Terminate and relaunch by bundle ID                               |
| Open URL/scheme   | `open-url`          | Web pages, deep links, URL schemes                                |
| Single tap        | `gesture-tap`       | Buttons, links, checkboxes                                        |
| Scroll/swipe      | `gesture-swipe`     | Straight-line scroll or swipe                                     |
| Scroll (Chromium) | `gesture-scroll`    | Wheel-based; deltas are window fractions, positive deltaY = down  |
| Drag (Chromium)   | `gesture-drag`      | Sliders, drag-and-drop, text selection                            |
| Long press        | `gesture-custom`    | Context menus, drag start                                         |
| Drag & drop       | `gesture-custom`    | Complex drag interactions                                         |
| Pinch/zoom        | `gesture-pinch`     | Two-finger pinch with auto-interpolation                          |
| Rotation          | `gesture-rotate`    | Two-finger rotation with auto-interpolation                       |
| Custom gesture    | `gesture-custom`    | Arbitrary touch sequences, optional interpolation                 |
| Hardware key      | `button`            | Home, back, power, volume, appSwitch, actionButton                |
| Type text         | `keyboard`          | Every platform. Text or one named key per call, never both        |
| Paste text        | `paste`             | Only where a user would paste (OTP code, long link). Sim/emu only |
| Rotate device     | `rotate`            | Orientation changes                                               |
| Shake device      | `shake`             | Shake handlers (sim/emu only), Undo-typing prompt, RN dev menu    |
| Wait for UI       | `await-ui-element`  | Block until an element is visible/hidden/exists/contains text     |
| Wait for idle     | `await-screen-idle` | Block until a non-empty screen tree stops changing                |

## 5. Finding Tap Targets

IMPORTANT. When moved to a different screen after an action or do not know the coordinates of component, **always** perform proper discovery first.

| App type                          | Discovery tool            | What it returns                                                                                                                                                                                                                                     |
| --------------------------------- | ------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Target app discovery              | `describe`                | Accessibility element tree for the current device screen (iOS AX-service, Android uiautomator, or Chromium DOM walker) with normalized frame coordinates. Works on any app, system dialogs, and Home screen — no app restart or `bundleId` required |
| React Native                      | `debugger-component-tree` | React component tree with names, text, testID, and (tap: x,y)                                                                                                                                                                                       |
| App-scoped native                 | `native-describe-screen`  | Low-level app-scoped accessibility elements with normalized and raw coordinates; requires `bundleId`                                                                                                                                                |
| Permission / system modal overlay | `describe`                | `describe` detects system dialogs automatically and returns dialog buttons with tap coordinates. Fall back to `screenshot` only if `describe` does not expose the controls                                                                          |
| Final visual fallback             | `screenshot`              | Use only when discovery tools cannot inspect the current UI reliably. Do not derive routine in-app navigation targets from screenshots                                                                                                              |

Point follow-up native diagnostics after you already have a candidate point:

- `native-user-interactable-view-at-point`: deepest native view that would receive touch at a known raw iOS point; requires `bundleId`
- `native-view-at-point`: deepest visible native view at a known raw iOS point; requires `bundleId`

### If `describe` Tool Fails

Read the exact error and choose the action that matches it:

- Error mentions `ax-service` not available or daemon startup failure:
  the ax-service daemon could not start. Check that the simulator is booted. Use `screenshot` as a temporary fallback, or use `native-describe-screen` with an explicit `bundleId` if the app has native devtools injected.
- `describe` returns an empty element list:
  the screen may be blank, loading, or showing content without accessibility labels. Use `screenshot` to see what is visible, then retry after the content has loaded.
- `describe` succeeds but is not detailed enough for a React Native app:
  use `debugger-component-tree` next.
- You need app-scoped inspection with full UIKit properties (`accessibilityIdentifier`, `viewClassName`):
  use `native-describe-screen` with an explicit `bundleId`. This requires native devtools (dylib) injection.
- You already have a candidate point and want to confirm what would actually receive touch:
  use `native-user-interactable-view-at-point`. Use `native-view-at-point` when you want the visually deepest view instead of the hit-test target.

## 6. Tool Usage

### gesture-tap — Single tap at a point

```json
{ "udid": "<UDID>", "x": 0.5, "y": 0.5 }
```

Coordinates: `0.0` = left/top, `1.0` = right/bottom.

Before tapping near the bottom of the screen in React Native apps, check that "Open Debugger to View Warnings" banners are not visible — tapping them breaks the debugger connection. Close them with the X icon if present.

### gesture-swipe — Straight-line gesture

```json
{ "udid": "<UDID>", "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 }
```

Swipe **up** (`fromY > toY`) = scroll content **down**. Default duration: 300ms. Optional: `"durationMs": 500` for slower swipe.

`"momentum"` defaults to `true` (a natural flinging swipe). Pass `"momentum": false` for a momentum-free swipe: the finger decelerates into the end point, resulting in little to no fling. It needs `durationMs` of at least 150 and is rejected below it.

### gesture-pinch — Two-finger pinch

```json
{ "udid": "<UDID>", "centerX": 0.5, "centerY": 0.5, "startDistance": 0.2, "endDistance": 0.6 }
```

All values are normalized 0.0–1.0 (fractions of screen, not pixels) — same as all other gesture tools. `startDistance: 0.2` means fingers start 20% of the screen apart; `endDistance: 0.6` means they end 60% apart. `startDistance < endDistance` = pinch out (zoom in). `startDistance > endDistance` = pinch in (zoom out). Defaults: `angle: 0` (horizontal), `durationMs: 300`. Optional: `"angle": 90` for vertical axis, `"durationMs": 500` for slower pinch, `"endCenterX"`/`"endCenterY"` to let the centroid drift to a new center over the gesture (omitted = fixed center).

### gesture-rotate — Two-finger rotation

```json
{
  "udid": "<UDID>",
  "centerX": 0.5,
  "centerY": 0.5,
  "radius": 0.15,
  "startAngle": 0,
  "endAngle": 90
}
```

All positions and radii are normalized 0.0–1.0 (fractions of screen, not pixels). `radius: 0.15` means each finger is 15% of the screen away from center. `endAngle > startAngle` = clockwise. Default duration: 300ms. Optional: `"durationMs": 500` for slower rotation, and `"radiusX"`/`"radiusY"` (fractions of screen width/height; give both — they override `radius`) with `radiusX·width = radiusY·height` for a physically circular orbit — a single `radius` traces a physical ellipse on a non-square screen, coupling a slight pinch into the turn.

### gesture-custom — Custom touch sequence

For long-press, drag-and-drop, and other complex sequences, see `references/gesture-examples.md`. Set `"interpolate": 10` to auto-generate smooth intermediate Move events between keyframes.

### button — Hardware button press

```json
{ "udid": "<UDID>", "button": "home" }
```

Values: `home`, `back`, `power`, `volumeUp`, `volumeDown`, `appSwitch`, `actionButton`

### keyboard — Type text or press special keys

```json
{ "udid": "<UDID>", "text": "search query" }
```

One call does one action. `text` and `key` are mutually exclusive, and a call that carries both is rejected with nothing typed. To type and then submit, send two `keyboard` steps in one `run-sequence` (§ 8) — `{ "text": "search query" }`, then `{ "key": "enter" }`. Two separate calls do the same work, but cost an extra round-trip.

Special keys: `enter`, `escape`, `backspace`, `tab`, `space`, `arrow-up`, `arrow-down`, `arrow-left`, `arrow-right`, `f1`–`f12`. Optional: `"delayMs": 100` between keystrokes (default 50ms) — applies to the iOS simulator and Chromium; it is ignored on Android phones/tablets (typed via `adb input text`, no per-key cadence), on Vega, and on TV targets.

**Typing secrets.** To enter a credential without its plaintext ever entering your context, transcript, or logs, use a secret placeholder in `text` (works in `keyboard`, `paste`, `run-sequence` keyboard steps, and flow `type` steps):

```json
{ "udid": "<UDID>", "text": "{{secret:APP_PASSWORD}}" }
```

Where the value is read from, and the rules for using a placeholder — including not screenshotting the field afterwards — are in `references/secrets.md`. Read it before typing any credential.

### paste — Paste text into the focused field

```json
{ "udid": "<UDID>", "text": "482913" }
```

Puts `text` on the **device** clipboard (the host clipboard is untouched) and triggers the platform's paste shortcut. iOS simulator and Android emulator only; a TV target, a physical device, Chromium and Vega are rejected.

`paste` is **not** a faster `keyboard`. `keyboard` types the way a user types and stays the default for every text entry — a search query, a login, a form field. Reach for `paste` only where a real user would paste: a 2FA / OTP code copied from another app, a long link or token, or to test how the app handles pasted input. It also carries what `keyboard` can't type on a given platform (multi-line text, non-ASCII on Android), but that alone is not a reason to paste — ask whether the user would.

Tap the field first so it has focus; pasting with no focused field is a silent no-op, as with `keyboard`. `text` accepts the same `{{secret:<NAME>}}` placeholders as `keyboard`, with the same auto-screenshot skip.

### rotate — Change orientation

```json
{ "udid": "<UDID>", "orientation": "LandscapeLeft" }
```

Values: `Portrait`, `LandscapeLeft`, `LandscapeRight`, `PortraitUpsideDown`

### await-ui-element — Block until a UI element reaches a state

**Never poll `screenshot`/`describe` in a loop to wait for something.** Use `await-ui-element`: it blocks server-side on the same tree `describe` reads. It has no bare-timer mode by design — for a plain pause, use your own harness sleep.

```json
{ "udid": "<UDID>", "condition": "visible", "selector": { "text": "Continue" } }
```

The tool's own description carries the conditions, selector matching, defaults and return shape. What it does not tell you:

- A `hidden` check that succeeds **immediately** may be a false pass — its `note` then says the selector never matched anything at all. Treat that as a failed check and fix the selector; do not read it as "the element went away".
- The synthetic `ROOT` container `describe` prints is never matched, so a `role` like `AXGroup`/`html` won't trivially "match the screen".
- To disambiguate a loose selector, pin the `role` to a text role like `StaticText` — that skips a same-named button.
- On a `text` timeout the `note` quotes the text of the element the check actually read, so you can see which match it landed on.

### await-screen-idle — Block until the screen stops changing

Use after launch/navigation and before a raw tap, when an early-painted element may still be moving:

```json
{ "udid": "<UDID>", "timeoutMs": 3000, "minStableMs": 250 }
```

On local iOS, Android, and Chromium, the tool waits for a non-empty `describe` tree to stop changing. Continue only when `settled: true`. Pair it with a destination-specific `await-ui-element`; stillness does not identify a screen.

Use it only for live diagnosis. Do not record it or put it in `run-sequence`. Flows use `await: { idle: true }`, which also compares pixels. This live tool can return during a presentation-layer animation.

---

## 7. Screenshots

Use the explicit `screenshot` tool only when:

- You need the initial screen state before any action.
- You are about to edit visible UI and need a baseline capture before making changes.
- The auto-attached screenshot shows a transitional or loading frame.
- You require extra context.
- You want to check state after a delay (e.g. waiting for a network response).
- A permission dialog, system alert, or native modal overlay is visible and `describe` did not expose reliable targets.

When using `screenshot` for permission or native modal navigation:

- Do not switch to screenshot-driven navigation just because a modal is visible. On regular app screens and in-app modals, keep using `describe`.
- Prefer obvious, centered alert buttons such as `Allow`, `OK`, `Don't Allow`, `Not Now`, or `Continue`.
- Tap one control at a time and inspect the returned auto-screenshot before doing anything else.
- After the modal is dismissed, return to normal discovery with `describe`, `native-describe-screen`, or `debugger-component-tree`.

> **Prefer the dialog over the Settings tool.** When the app triggers its own permission prompt, answering it here is the real user path — do that. Reach for the `settings-permissions` tool only when you can't get to the change through the app: pre-authorize/deny a permission _before_ the app asks, re-enable one the user already denied (iOS won't re-prompt), or reset it so the prompt reappears. See the `argent-settings-permissions` skill.

Optional rotation parameter: `{ "udid": "<UDID>", "rotation": "LandscapeLeft" }` — rotates the capture without changing simulator orientation.

Screenshots are downscaled by default (30% of original resolution) to reduce context size. Use the normal downscaled screenshot for UI context and state checks. `scale` accepts values from 0.01 to 1.0, but do not use `scale: 1.0` as a general readability or tapping aid.

Use full-resolution screenshots only when saving baseline/current PNG files for comparison. In that case, suppress the image block so the full-size PNG is not loaded into agent context:

```json
{ "udid": "<UDID>", "scale": 1.0, "includeImageInContext": false }
```

For visual regression checks, before/after screenshot comparisons, and detailed `screenshot-diff` parameter guidance, use the `argent-screenshot-diff` skill. Keep this skill focused on device interaction mechanics and screenshot capture.

### Troubleshooting

| Problem                 | Solution                                                      |
| ----------------------- | ------------------------------------------------------------- |
| Screenshot times out    | Restart the simulator-server via `stop-simulator-server` tool |
| No booted iOS simulator | Call `boot-device` with the iOS `udid`                        |
| No ready Android device | Call `boot-device` with `avdName`                             |

---

## 8. Action Sequencing with `run-sequence`

Use `run-sequence` to batch multiple interaction steps into **a single tool call**. Only one screenshot is returned — after all steps complete.

Do **not** use `run-sequence` when any step depends on observing the result of a previous step.

### Use cases

- "scroll to bottom", "scroll to top", "scroll until X" -> sequence 3-5 scrolls
- form interactions, "clear and retype field" -> triple-tap to select all, then type the new value
- "submit form" → fill all fields in sequence, tap submit
- "go back to X" → defined tap sequence for the navigation

### Allowed tools inside `run-sequence`

`gesture-tap`, `gesture-swipe`, `gesture-scroll`, `gesture-drag`, `gesture-custom`, `gesture-pinch`, `gesture-rotate`, `button`, `keyboard`, `paste`, `rotate`, `shake`, `tv-remote`, `await-ui-element`

The `udid` is shared — do **not** include it in each step's `args`. Optional `delayMs` per step (default 100ms).

Add an `await-ui-element` step to gate a later tap on a screen transition (e.g. tap → wait for the next screen's button → tap it). If its condition is **not** met before the timeout, the sequence stops at that step and the following steps do **not** run — so a mistimed tap can't fire against a screen that never settled.

### Examples

Scroll down three times:

```json
{
  "udid": "<UDID>",
  "steps": [
    { "tool": "gesture-swipe", "args": { "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 } },
    { "tool": "gesture-swipe", "args": { "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 } },
    { "tool": "gesture-swipe", "args": { "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 } }
  ]
}
```

Type into a focused field and submit. This is the only way to mix text and a key, because one `keyboard` call cannot carry both:

```json
{
  "udid": "<UDID>",
  "steps": [
    { "tool": "keyboard", "args": { "text": "hello world" } },
    { "tool": "keyboard", "args": { "key": "enter" } }
  ]
}
```

Tap a known button, then scroll down:

```json
{
  "udid": "<UDID>",
  "steps": [
    { "tool": "gesture-tap", "args": { "x": 0.5, "y": 0.15 } },
    {
      "tool": "gesture-swipe",
      "args": { "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 },
      "delayMs": 300
    }
  ]
}
```

Tap, wait for the next screen, then act on it — the `await-ui-element` step **gates** the tap after it:

```json
{
  "udid": "<UDID>",
  "steps": [
    { "tool": "gesture-tap", "args": { "x": 0.5, "y": 0.9 } },
    {
      "tool": "await-ui-element",
      "args": { "condition": "visible", "selector": { "text": "Continue" } }
    },
    { "tool": "gesture-tap", "args": { "x": 0.5, "y": 0.5 } }
  ]
}
```

Prefer this over a fixed `delayMs` when a step depends on a screen transition: it adapts to real load time, and if the condition is not met before the timeout the sequence **stops there** so the next tap can't fire against a screen that never settled.

Stops on the first error (or unmet `await-ui-element` condition) and returns partial results.

---

## 9. Platform-specific notes

### Android

- **Metro reachability**: run `adb reverse tcp:8081 tcp:8081` on the device before the RN app starts, or Metro won't be reachable from the device. See `argent-metro-debugger` for the full workflow. Re-run if the device restarts.
- **First-launch permission prompts**: `reinstall-app` on Android always installs with `-g` so runtime permissions are pre-granted on first launch — no flag to pass.
- **Locked screen / secure surfaces**: `describe` throws a clear error if it can't capture (keyguard, DRM, Play Integrity). Unlock the device or fall back to `screenshot`.
- **APK vs .app in `reinstall-app`**: pass `.apk` absolute path on Android; `.app` directory on iOS.

### Chromium

See `references/chromium.md` — tabs, cookies/storage.

### iOS

_(no iOS-only gotchas collected here yet — add them as they come up)_

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